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Table of contents (18 chapters)
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Introduction
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Localization
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Strategies
Keywords
About this book
Reviews
'From the exploitation of cheap and anonymous female labor (Nina Huntemann), to the emergence of unpaid creators as ROM hackers and fan translators (Mia Consalvo) and the cultural work of game developers in the Middle East (Vit Sisler), contributions provide useful, if necessarily episodic, insights into the sometimes grim realities behind the fantasies of game playing. Well edited and properly documented, this collection provides useful insights for those who study the acts of video games on the globalized stage. Summing Up: Recommended. Upper-division undergraduates and above.' - CHOICE
Editors and Affiliations
About the editors
Bibliographic Information
Book Title: Gaming Globally
Book Subtitle: Production, Play, and Place
Editors: Nina B. Huntemann, Ben Aslinger
Series Title: Critical Media Studies
DOI: https://doi.org/10.1057/9781137006332
Publisher: Palgrave Macmillan New York
eBook Packages: Palgrave Media & Culture Collection, Literature, Cultural and Media Studies (R0)
Copyright Information: Nina B. Huntemann and Ben Aslinger 2013
Hardcover ISBN: 978-1-137-00632-5Published: 28 December 2012
Softcover ISBN: 978-1-349-43501-2Published: 28 December 2012
eBook ISBN: 978-1-137-00633-2Published: 26 January 2016
Series ISSN: 2945-7459
Series E-ISSN: 2945-7467
Edition Number: 1
Number of Pages: XI, 279
Number of Illustrations: 14 b/w illustrations
Topics: Sociology of Sport and Leisure, Media Studies, Regional and Cultural Studies, Cultural and Media Studies, general, Cultural Studies