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Table of contents (7 chapters)
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Reviews
'Kallay's work brings real insight and understanding to the intersection between emerging ludic forms such as the computer game and cinema, and makes a substantial contribution to debates in the study of games, media and film. Lively and timely, this volume will be crucial reading for anyone interested in the relationship between cinema and digital culture, addressing vital issues in contemporary culture.' - Barry Atkins, Professor of Digital Culture, University of South Wales, UK
About the author
Bibliographic Information
Book Title: Gaming Film
Book Subtitle: How Games are Reshaping Contemporary Cinema
Authors: Jasmina Kallay
DOI: https://doi.org/10.1057/9781137262936
Publisher: Palgrave Macmillan London
eBook Packages: Palgrave Media & Culture Collection, Literature, Cultural and Media Studies (R0)
Copyright Information: Palgrave Macmillan, a division of Macmillan Publishers Limited 2013
Hardcover ISBN: 978-1-137-26294-3Published: 27 September 2013
Softcover ISBN: 978-1-349-44236-2Published: 01 January 2013
eBook ISBN: 978-1-137-26293-6Published: 24 September 2013
Edition Number: 1
Number of Pages: VII, 156
Topics: Film History, American Cinema and TV, Regional and Cultural Studies, Media Studies, Screen Studies, Animation